Month: January 2018

27 Jan

How Will Future Technologies Change The Lives of Students?

As technologies keep advancing, so does the level of education our students are facing. Books and history will forever be of use, but technology can help widen the student’s range of knowledge as well as stimulate their creativity and imagination.
Here are some of the newest innovations in technology that can help students learn more about the past and create new ideas for the future:

Virtual Reality

Virtual reality devices are available on the market now. Before, they were not many devices available because of the lack of content that was compatible with the platform. Since the technology was launched for the public, many companies have done their best to provide new and innovative ways to use virtual reality to teach people in different fields of study. Here’s how it can work for students:
They can use virtual reality to explore environments that are no longer here, such as historical places, locations where we cannot go such as the moon, and new places that are borne of the imagination of virtual reality space creators.
Students can engage in activities that are both physical and mental. Because VR allows you to move freely, it lets you play games and solve puzzles while keeping your body mobile.
Virtual reality video games can also be a learning experience for students because many games are based on history and are almost accurate in their lore. Aside from that, it keeps your imagination running with possibilities.

Augmented Reality

Augmented reality is not as common as virtual reality, but it has been used in popular applications such as Pokemon Go, Instagram, Snapchat, and more. The idea of augmented reality is to place digital objects into an image or line of sight that covers the real world. The concept allows you to see a rendering of an object in the real world, either through a camera or a hologram. The main goal of augmented reality is to be able to interact with digital objects. Today, they are used for simple activities, but specialists are working on more uses for the technologies.

  • Students can use augmented reality to their advantage by utilizing the technology that comes with it. At present augmented reality can be used freely using cameras on tablets and mobile phones. There are many augmented reality apps that are designed for creative use. Some games can also be used for mental stimulation.
  • Studying augmented reality is also an option. The advancements are not enough to bring us to sci-fi level usage, but many people are working on it.
  • Students can take this opportunity to join in on the journey.
    Students can also create sceneries using augmented reality. For example, they can design a room or an environment using augmented reality applications.

Maker Spaces

Maker Spaces are areas arranged in schools or libraries, where students can use tools to create and innovate new ideas. Many maker spaces include tool boxes, electronics parts, 3D printers, and other items that can be used to build inventions.
A Maker Space not only encourages students to develop new ideas. It also helps them engage with their peers and collaborate on projects.
Some of the main projects in Maker Spaces are 3D printing of students’ designs and building robotics.
The beauty of a Maker Space is that it is a teaching space as well. There is always a teacher and a collection of books for students to look at while they are doing research or working on projects as well.
Basically, a Maker Space is a technology space that can be used by students to learn, explore, and create.
By combining the knowledge we have from the past and the possibilities of the future, we can help students create a better future for us all. The generation today is meant to do great things because they are more self-aware and more curious than previous generations. Technologies will help speed their journey and the past will help them learn from mistakes.

27 Jan

How Will Future Technologies Change The Lives of Students?

As technologies keep advancing, so does the level of education our students are facing. Books and history will forever be of use, but technology can help widen the student’s range of knowledge as well as stimulate their creativity and imagination.
Here are some of the newest innovations in technology that can help students learn more about the past and create new ideas for the future:

Virtual Reality

Virtual reality devices are available on the market now. Before, they were not many devices available because of the lack of content that was compatible with the platform. Since the technology was launched for the public, many companies have done their best to provide new and innovative ways to use virtual reality to teach people in different fields of study. Here’s how it can work for students:
They can use virtual reality to explore environments that are no longer here, such as historical places, locations where we cannot go such as the moon, and new places that are borne of the imagination of virtual reality space creators.
Students can engage in activities that are both physical and mental. Because VR allows you to move freely, it lets you play games and solve puzzles while keeping your body mobile.
Virtual reality video games can also be a learning experience for students because many games are based on history and are almost accurate in their lore. Aside from that, it keeps your imagination running with possibilities.

Augmented Reality

Augmented reality is not as common as virtual reality, but it has been used in popular applications such as Pokemon Go, Instagram, Snapchat, and more. The idea of augmented reality is to place digital objects into an image or line of sight that covers the real world. The concept allows you to see a rendering of an object in the real world, either through a camera or a hologram. The main goal of augmented reality is to be able to interact with digital objects. Today, they are used for simple activities, but specialists are working on more uses for the technologies.

  • Students can use augmented reality to their advantage by utilizing the technology that comes with it. At present augmented reality can be used freely using cameras on tablets and mobile phones. There are many augmented reality apps that are designed for creative use. Some games can also be used for mental stimulation.
  • Studying augmented reality is also an option. The advancements are not enough to bring us to sci-fi level usage, but many people are working on it.
  • Students can take this opportunity to join in on the journey.
    Students can also create sceneries using augmented reality. For example, they can design a room or an environment using augmented reality applications.

Maker Spaces

Maker Spaces are areas arranged in schools or libraries, where students can use tools to create and innovate new ideas. Many maker spaces include tool boxes, electronics parts, 3D printers, and other items that can be used to build inventions.
A Maker Space not only encourages students to develop new ideas. It also helps them engage with their peers and collaborate on projects.
Some of the main projects in Maker Spaces are 3D printing of students’ designs and building robotics.
The beauty of a Maker Space is that it is a teaching space as well. There is always a teacher and a collection of books for students to look at while they are doing research or working on projects as well.
Basically, a Maker Space is a technology space that can be used by students to learn, explore, and create.
By combining the knowledge we have from the past and the possibilities of the future, we can help students create a better future for us all. The generation today is meant to do great things because they are more self-aware and more curious than previous generations. Technologies will help speed their journey and the past will help them learn from mistakes.